|
The Elder Scrolls III: Bloodmoon Announced
Hunt Werewolves - or
Become One - in Expansion to Award-Winning Morrowind
Rockville, MD - February 14, 2003 -- Bethesda Softworks®
today announced The Elder Scrolls III: Bloodmoon, the
second expansion for its RPG-of-the-Year, The Elder Scrolls
III: Morrowind® for PC. Scheduled for release in May,
Bloodmoon takes you to the frozen Island of Solstheim where
the Empire is establishing a new mining colony - a venture
being threatened by the prophecy of the Bloodmoon and rumors
of werewolves.
Your journey north from Vvardenfell by ship will bring you
to a whole new world, where the ashlands and rainy coasts
of Morrowind give way to forests and hills covered with snow
and ice. In the huge wilderness of Solstheim you'll experience
snow, blizzards, and new creatures, including frost trolls,
ice minions, and wolves
just to name a few.
"We wanted Bloodmoon to look and feel completely new
for Morrowind players," said Todd Howard, Executive Producer.
"Everything from the setting to the storyline to the
art makes this expansion feel like a game unto itself."
You'll have a choice of stories to follow and have the opportunity
to defend the colony, take control over how the colony is
built up, and eliminate the werewolves. Or, you can decide
to join the werewolves and become one of them, opening up
a whole new style of gameplay.
"The chance to become a werewolf adds a new dimension
and brings back a memorable part of Morrowind's predecessor,
Daggerfall®," said Project Leader Ashley Cheng. "It's
something our fans have talked a lot about, and we felt the
only way to do it right was in an expansion where we could
devote full attention to it."
The Elder Scrolls III: Bloodmoon is scheduled for release
this May for PC. It is the second expansion pack for Morrowind.
The first expansion pack, Tribunal, was released in
November 2002.
|